Cajun Rollergirls History:
It all started in March 2008 with a call out for skaters from Olive Torture.
In August of 2008 the CRG held its first scrimmage game at Wheels R Rollin. The competitive teams were a blended combination of players from the Big Easy Roller Girls, and the Austin Hustlers. After a short boot camp conducted by the Austin Hustlers a Black team and a White team were created. The Black team emerged as the victors.
Also in August of 2008 The Cajun Rollergirls donated a truck load of school supplies at a donations drive held by 106.3 radio station.
After the hurricane season of 2008 our league did not come together until November when the league competed in a flag football tournament held by the Nicholls State Human Performance Majors Club. The CRG helped collect $200.00 in team sponsorships benefitting The Komen for the Cure Breast Cancer research Fund.
In December of 2008 we held our first annual Toys for Tots Bar Hop.
In 2009, the CRG saw its first installation of officers. It was also the first year the CRG was invited to participate in San Fermin Nueva Orleans, a Gulf Coast derby tradition. In November of 2009 the CRG held its first large venue bout at the Harang Municipal Auditorium and (due to low participation numbers) were only able to play by teaming up with the Pearl River Swamp Dolls.
The new recruits gained during the 2010 season have allowed for the scheduling of the first competitive season in the history of the Cajun Rollergirls.
Demographics: Cajun Rollergirls ladies come from every walk of life... we are teachers, scientists, artists, promoters, entreprenuers ... we are students, lab technicians, stay-at-home moms and musicians. We range in age from 18 to 40 and have varying interests in life. Some of us started not in the best of shape, with little or no experience on skates. But what we have in common is a love for the sport, and the spirit of true competitors.
Life Transformations: Derby girls are known for the addiction to the game... get a group of us together and invariably the topics all seem to come back to one subject -- the game. But beyond obsession, derby has taken many a shy girl and transformed her into a confident woman. We invite you to email any of our girls and ask them about their "derby transformation". Each will gladly tell you her life will never be the same again.
Needs: Cajun Rollergirls is always searching for players, officials, coaches, volunteers and sponsors. Players and officials must skate, and maintain a good attendance record. Volunteers (on or off skates) are always needed, and we welcome anyone - male of female - who wants derby to be a part of their life. We need people for bout set up crews, cheerleaders, announcers, entertainment, graphic designers, artists, mascots, photographers, medical professionals, score keepers, etc. If you want to help out and think you have something to offer please shoot us a line at email@example.com
Joining: We are currently having open enrollment to build a strong league foundation. After we reach our goal, tryouts will be held every three months. We just have a few requirements:
-You must be female
-You must be at least 18
-You must be able to maintain a good attendance record
-You must supply your own gear (quads, helmet, pads, mouth guard)
-You must be able to pay dues each month
-You must be a team player
and best of all...
-You must be tough as nails!
If you would like to join please contact us at firstname.lastname@example.org
About roller derby in generalQ. Is Roller Derby real - isn't it just a show???
A. Yes, derby is real! It is a genuine athletic competition that requires skill, athletics, strategy, agility, speed, and strength. And as if that wasn't enough, the sport requires that you be good at taking a hard hit here and there. We live for our sport, not for a show. But attending a bout can truly be an amazing event!
Q. Can players get hurt?
Yes, this is a full contact sport. Injuries do happen, but we try to make it as safe as possible for our skaters, staff, and fans alike. We strictly enforce the wearing of safety gear, fair -- not dirty -- play, and every skater is required to learn HOW to fall and HOW to dodge a hit before her wheels ever touch a bout floor. For the most part, injuries are minor (sprains, pulled muscles), but there are no guarantees. While we cannot ensure that every skater will never get hurt, safety is a top priority. After all, injured players cannot PLAY!
Q. How do is the game played?
A. This is the short of it...
-There are two teams on the track at once
-Each team has no more than five skaters on the track
-The teams are made up of one pivot, three blockers, and one jammer
-Pivots wear a stripe on their helmets
-Jammers wear a star on each side of their helmets
Derby term glossaryPivot: Determines that pace at which the pack skates. She is the last in the line of defense for her team. She can relieve the jammer if the star helmet cover is passed to her.
Blocker: Works with other two other blockers on her team and their pivot to move their jammer through the pack -- while at the same time preventing the opposing team's jammer from passing through.
Jammer: Scores the points for her team. Starts bout 20 feet behind the pack. Must skate through entire pack once before she can start racking points. For each skater of the opposing team she passes legally/in bounds, she earns a point for her team. Lead jammers are as it states -- in the lead. They have the
unique power to stop the jam anytime before the two minute whistle if they so choose. If she laps the opposing jammer, it is called "A Grand Slam", and her points are doubled.
Bout: The game. Consists of two teams of five players each, with three 20 minute periods or two 30 minute periods. An unlimited number of jams can happen in any period. Each jam can last up to two minutes. After each jam is over, the teams have 20 seconds to get in formation for the next jam. If a skater is missing when the 20 seconds are up, her team just skates with one less player.
- Each jam begins with one whistle to start the pack and a delayed second double whistle to start the jammers.
- Four whistles means the jam has ended.
- A jam can end because a) time ran out or b) the lead jammer called off the jam. The lead jammer is the first jammer that can make it through the pack inbounds and without any penalties. Then, without incident, the lead jammer can call off a jam at any time -- usually to prevent the opposing team's jammer from scoring further points. This is signaled by placing her hands on her hips.
- Grabbing or the use of hands
- Blocking with forearms
- Tripping, kicking, or blocking with feet or legs
- Hitting from behind
- Pushing, shoving, punching or holding
- Swinging elbows
- Blocking with the head
- Blocking a jammer while twenty feet ahead or behind the pack
For a more detailed account of the game please go to www.wftda.com
or view this video by the Gem City Rollergirls
Web site designed by Snappin' Turtle, email@example.com • Maintained by Snappin' Turtle and Mr. E. Nygma • ©2009 Cajun Rollergirls